The Course

The course is 5000m (5K) long. The course is at the GAA club Rerrin village, Bere Island. The course is run entirely on tarmac paths. Some sections of the course may accumulate mud, leaves and puddles after rain. Dependent on availability, marshals will be at key sections of the course, or signs will be in place.

Please remember that the parkrun uses shared paths. For the continued success of the event, please give way to other park users. This won't hurt your time, it won't stop you from getting a PB and it will make sure everyone continues to enjoy the event.

Please, wherever possible walk, jog, cycle or use public transport when attending the event. If you do have to drive, please consider car-sharing to reduce our impact on both the environment and other park users. Please also watch out for other park users when arriving and leaving. Parking may be limited so try to arrive early.

Course Safety

The Bere Island parkrun is a fun, free event organised by volunteers for the benefit of everyone. We wish to make the run as safe as possible, so runners, spectators and helpers are asked to take care about the following:

  • Please be considerate to the park and other park users at all times.
  • Children under the age of eleven must be accompanied (within arm's reach) throughout the run by a parent, guardian or appropriate adult of the parent's choice.
  • Please arrive by foot, by pedal-power or by public transport if you can - your efforts help to reduce our impact on the park and the planet.
  • Please consider volunteering to help occasionally - this event survives only because of your generosity - please visit the volunteer page for more information.
  • Take care near roads and car parks - some vehicles drive very quickly. Please congregate away from the cars and be careful in particular if you have children. If you’re driving to the run, please drive carefully even if you’re late!
  • When running, take care on uneven surfaces - whether on grass or on tarmac. Watch out for cyclists, other runners, pedestrians, children, dogs, wildlife, park animals, vehicles, park maintenance work, falling branches, bollards, posts and other obstacles around the course.
  • Please ensure that you are fit enough to walk, jog, run 5k (3.1 miles) with us. Health advice about running can be found at the excellent Runners' Medical Resource website (although this external website focuses on preparation for a race and does not describe parkrun events).
  • Remember to warm up before the run.
  • If you see a runner with a serious problem, please stop to help them out and get help as soon as possible.
  • If you’re watching, keep clear of runners on the course, and look after any children and dogs you may have with you.
  • It is not permitted to run with a pushchair and a dog at the same time.
  • Runners wishing to run with a dog are welcome, but please keep the dog on a short lead or harness and under control throughout the event. Please also review the parkrun support page article about running with a dog at parkrun events.
  • Runners pushing buggies are also welcome, but please take extreme care of other runners around you. If possible start from the back of the field and try to keep to one side of the main body of runners.
  • While rare, Lyme Disease is present in areas where deer live, and occasionally passed to humans through infected ticks. See NHS Choices website for more about Lyme Disease, and how to deal with ticks.

We hope these tips help to ensure that Bere Island parkrun is fun and safe for everyone.

Age Grading

All parkrun events use Age Grading to help athletes compare results.

Age Grading takes your time and uses the world record time for your sex and age group to produce a score (a percentage). This score allows you to compare your personal performance against other people's performances even though they might be a different age and a different sex to you - the higher the score the better the performance. The scores can also be compared across different race distances - to allow you to, for example, compare a 5km time against a marathon.

For more information, please see the Running For Fitness website.

Course Map


View Bere Island parkrun in a larger map

Course Description

The run starts and finishes at the local GAA pitch near Rerrin at the eastern end of the Island. It goes in an anti-clockwise direction and you head east first. The course starts with a hill for about 400m and then levels off, on the hill you pass by a wedge tomb. At the top of the hill the course levels off and you can take in some breath taking views of the Atlantic ocean and Lonehort Viking harbour. You take the next right turn and head up to a military fort that was built in 1898. The course turns left here and you are now heading west going downhill. Next you begin a climb up to an Irish army training camp and take a turn right and head downhill again to Rerrin village. In the village you head south and back to the finish line at the GAA pitch.

Facilities

Car parking, toilets, dressing rooms and showers. Tea & coffee.

Getting There

Location of start

The run starts at the local GAA pitch near Rerrin at the eastern end of the Island.

Getting there by public transport

There are a number of bus companies providing a service from Cork, go to the Bere Island website for details.
There are two companies operating ferries from the mainland. Bere Island Ferries from Castletownbere 8K from start line and Murphy's Ferry which goes direct to Rerrin near the start line.

Getting there on foot

Arrive at Rerrin village with Lawrence Cove Lodge on your left, take the right turn between O’ Sullivan’s bar and Kitty’s café and follow the signs to the GAA pitch (8mins walk).

Getting there by road

DRIVING INSTRUCTIONS FROM CORK CITY TO BERE ISLAND:
Take the N22 westward, following ‘Killarney’ signposting.
8 miles (13 km) after the end of the dual carriageway follow the left hand signpost for Bantry and Castletownbere (R585).
After 1 mile reach the village of Crookstown where you take a left turn (signpost for Bantry).
After 12.5 miles (20 km), take a right turn following the signpost to Glengarriff.
In Glengarriff take a left turn for Castletownbere (R572).
Murphy’s Ferry leaves The Pontoon, which is 18 miles from Glengarriff on left.
Bere Island Ferries is in Castletownbere on the left at the entrance to the town.

DRIVING INSTRUCTIONS FROM KILLARNEY TO BERE ISLAND:
From Killarney head to Kenmare via Kilgarven. From Kenmare follow the signs to Glengarriff.
In Glengarriff take a left turn for Castletownbere (R572).
Murphy’s Ferry leaves The Pontoon, which is 18 miles from Glengarriff on left.
Bere Island Ferries is in Castletownbere on the left at the entrance to the town.

Post Run Coffee

Every week we grab a post parkrun coffee in the Bake house cafe, Rerrin village - please come and join us!